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From EQOA
News
General Rules:
There are 4 categories that a buff can fit into-and only four. No less,
no more.
Category 1: Target
Most buffs were previously in this category. We'll generally refer to
this as the "target" category, because most buffs that were left in this
slot are single target abilities without a radius (so Area of Effect (AoE)
abilities do NOT fit here).
Category 2: Self
There were a few buffs in this category previously, and generally, those
were the ones you'd remember "stacking with everything" like pureheart.
This category now is used for all self buffs. Items may or may not apply
but going forward it's more likely than not they will be, pet or familliar
buffs are generally in this category. If it's an ability that you can
only cast on yourself, or an ability casted by the creation of an ability
you cast yourself, it will probably be in this category.
Category 3: Group/AoE
There were a few buffs in this category previously, and generally, those
were the ones you'd remember "stacking with everything" like lycan/werehunter
buffs. This category is now home to all group and area of effect type
abilities.
Category 4: Form Buffs
This was mostly in place already, but anything with an illusion of sorts
attached to it is in this category.
How Stacking Works:
First, let's clarify that these rules only apply when we're looking at
the same stat. We're not saying you can only have 4 buffs total, just
4 that buff the same stat.
Examples:
1. I'm a necromancer, and I'm using a self Armor Class (AC) buff (Ebonweave).
I can't use any other self AC buff to stack with it (say, Maliceweave
or Hateweave), but if a paladin joined my party and used their group AC
buff, it would stack.
2. I'm an enchanter and I've cast my (Power over Time) PoT buff on the
group. A bard in my party also casts an AoE ability on the group. The
best ability will stay and the other one will not affect the group. However,
the self PoT buff I have on me and the targeted PoT buff I've cast on
my group will still provide full effects.
Damage Shields/Defensive Procs and Offensive Procs:
Damage Shields are the same as defensive procs. You can only have 1 of
each active at one time. The stacking rules have not changed damage shield
effects.
Debuffs and Damage Over Time:
Detrimental abilities and damage over time stack by archetype. For example,
a shadowknight, a shaman, an enchanter, and a druid could all have damage
over time abilities working at the same time now, instead of just the
largest one.
Abilities of the Same Line:
Any ability that is an upgrade to an existing ability or simply changes
the scope of the ability will NOT stack. This is the rule that generally
trumps all other rules (see the exceptions section for more information).
Exceptions to the rule:
Some abilities do not stack in accordance with the target, self, group,
and form buffs either due to the need to meet the "Abilities of the Same
Line" rule, or because their effect would be more beneficial in a different
category.
1. Cleric and Druid Armor Class/HitPoint (AC/HP) buff lines.
Clerics and druids both can purchase Class Mastery (CM) upgrades to change
their AC and HP buff lines into group and AoE buffs (United Faith and
Nature's/Vitae's Blessing). The cleric buffs have all been categorized
in the "group" or third category, even the single target ones. The Druid
buffs have all been categorized in the "target" or first category, even
the group/AoE ones. This is to make sure they don't stack with buffs from
the same line, but do stack with the other class's buffs to provide the
maximum benefit.
2. Alchemist and Shaman Stat buff lines.
Alchemists and Shaman both can purchase CM upgrades to change their stat
buff lines into group and AoE buffs (Concentration/Inspiration and Tribal
Accuity/Unity/Spirit). The alchemist buffs have all been categorized in
the "group" or third category, even the single target ones. The shaman
buffs have all been categorized in the "target" or first category, even
the group/AoE ones. This is to make sure they don't stack with buffs from
the same line, but do stack with the other class's buffs to provide the
maximum benefit.
3. Enchanter PoT tick upgrades.
Enchanters are the only current exception to the "Abilities of the Same
Line" rule. By purchasing the Empathy CM line, they can use that buff
in their group ability slot and still use the single target ability that
was upgraded.
4. Form of the Master and Wolf's Instinct.
These two level 51 120 cost CM abilities stack in the "form" or 4th buff
category, but no longer have an illusion associated with them.
5. Werehunter buffs.
Werehunter buffs were categorized in the slot where they seemed to have
the best effects. For tanks and melees, they are category 4 (form). For
casters and priests, they're category 2 (self).
6. Short tank AC buffs.
Not to be confused with gnome warriors and dwarf paladins, this is referring
to some short duration buffs (like the 12-24 second AC buffs included
in the various taunt paths). These are generally effective in the first
or target category to provide maximum stacking with self and group buffs
many tanks possess.
7. Necromancer Damage over Time (DoT) abilities.
Some higher level necromancer DoT abilities stack with each other, meaning
they will NOT stack with other DoTs (as we still only have the 4 categories
to work with).
8. Lycan buffs/Racial CMs and MCs/some MCAs (Master Class Abilities)
At the time of writing, some abilities have yet to be altered. Yes, Pureheart
is one of them, as it’s an Immortal MCA. Please note that if
it doesn’t stack properly, it will be altered in a future update.
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