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Quest Name:
Vampirism
Level:
30-60
Class:
All
NPC:
Greddy Oldman
Location:
Freeport
By:
Morynn, Shorte, Itchybutt,
madmac, xcobainx, wickedlyrics, rallie, Genorok, Pdanny, crushyr,
Daemaas, drunkmonk, bethoven, Zkug, Draethen, Dustyspheres, Magicorstin,
Saeadarra, vladtemptest, spell details from Team
Josh |
See
dev post by Daemaas about this exciting new choice!

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Nov
21/08: apparently the bats are
back up and Dr. Killian in FP will remove any abilities from "corrupted"
lycans/wh that got initially infected by accident. Bats spawn much more
slowly than they did in the past, appearing for around 10 minutes in any
of the numerous zones they have been spotted in. Some good news though....mortalkombat
says that a desmodus bat that CONs green to you can still infect you.
First, in
order to be turned to a Vampire, you cannot be either a werehunter or
a werebeast, you must have a 'clean' toon.
The Angry
Patron: Found wandering the halls of Freeport, will tell you some
lore:
Don't bother me! I'm not in the mood!
Ask him what happened?
Some folks ain't got no sense! This guy at the Inn is a bit too big for
his britches if you ask me. Going on about how great he is, and how his
boss could bring down the Gods themselves! I told him to shut his trap,
but he just laughed. And of course my buddies, who I thought would back
me up, ... ... just laughed with him. I ain't one to run from a fight,
but I ain't standing for humiliation either.
(this popup is not required, but just fills in some background)
1.
Logging the Quest
Speak with
Greddy Oldman, in Freeport, located roaming in the warrior's guild
(on the right hand side as you're running to the bank from the coach).
Note: If Greddy will not talk to you, this has nothing to do with faction,
and is probably the result of a latent lycan infection. You could be infected
without even knowing it, and having never done the quests. Greddy has
a great nose and can sniff a lycan a mile away. Head to oasis and speak
with the 5 npc's around the fire near the river; if you are infected,
have it removed and then speak again with Greddy in FP (TY Jimbo).
Greddy will
tell you that Razeal has won, and that the'filthy' creatures have been
released into Tunaria to spread their disease. He says they are everywhere,
and never stay in one place too long, and that you are to be careful -
you never know which one of them is going to infect you! He gives you
a crumpled note (illegible):
S--n in B-r---l M----ds, Je----'- C-s-, Gu---ian -or--t, -id--'ts P---,
-om- -f -in-s, a-d Co--on--d-e C-m-t-r
(again, this part of the quest appears not to be required to get infection....)
Note: once
the quest is up and running again, Oldman will check your status as a
lycan or WH and if clear, flag you to hunt for the bats. It is only those
that have THIS flag that will be able to get infected going forward (this
is to eliminate the cross contamination of werebeasts/werehunters and
lycan).
Dustyspheres
says: If you are already a werebeast with x-contamination, you're suppose
to be able to speak with Dr. Killian in FP to have your corrupted abilities
removed.
2.
Infection
Farm
the various camps of Desmodus Bats (diff con colours@60) that have
sprung up in the six different locations around Tunaria (they are suppose
to despawn during the 'daylight' hours of eqoa). Infection is a group
flag (even if 30's are grped with 60's), you do not need to be 'hit' to
be infected, and greens will infect.
Bats
will be rotating their spawn locations so that all zones will see bats
at least once per day, but you won't know WHERE in the zone they will
spawn. As each of the 6 stated zones will have 3-4 different camps, you
must look through the whole zone to see if bats are up or not. If
a camp despawns, look around, odds are it respawned somewhere else in
that zone.
It's true
what Greddy said, they never stay in one place for long :
Map of Tunaria
(see important bat spawning tip below from
Psychokillaz)
I love
this post
by Iyashii on the sony eqoa forums-Very helpful information from him
and those in the community on getting your vamp infection-READ IT.
|
GUARDIAN FOREST: |
NorthWest
(east of northern gob camp): by drunkmonk: by the northern
gob camp you will see a rock with snow on it just NE of the camp and
basically a line of the same rock every 50 yards or so going east.
If the rock just NE was rock number one in this line,they spawn between
rock number 1 and 2 at the base of the hill to the north.
NorthEast Magicorstin: Found bats at Guardian Forest
NE, they were right outside the Freezblood Berzerker Camp on a hill
with a small snow covered rock at the bottom [all conned green to
a 60].
SouthWest (east of the lower Gob camp): by drunkmonk: Theres
also a cave near the southern gob camp.Its about 20 yards SW of the
camp in the grass,its easy to find.
Centre Guardian Forest (C) by Zkug: in the grassy area,
near a tree, is all i can remember (north of white faced mobs)- was
a cave with bats around it.
Centre (unsure if this is the same place?) Magicorstin:
Found more bats Guardian Forest [C] on a large green hill with a large
rock half way up, SW of the Elders that stand in the snow surrounded
by large stones, their blue light was visible from the hill; conned
green@30
Draethen: SW: east/southeast of treant camp without stonehenge
basically at the bottom of treant camp.
Dustyspheres: I have seen bats E of the NE TREANT camp (can
stand just E of the high level diviners/defenders on the hill, look
east and you can con the bats when they are up. They are down in the
valley area, not on the hill. |
| COLLINGRIDGE
CEMETERY: |
East:
by drunkmonk + Saeadarra: There's a cave located in the (E)
part of zone. Look for a square type hill with a flat top and another
smaller hill on top of it (known as the Crest of the Duelists),
where the maundering soul is located. There's segregated wallls
around both hills in spots . The cave is on the west side at the
bottom of the two hills, and in site of the actual cemetery.
Note: this hill is west of the npc Jerek N' Toxis, whom can be found
in a hut, near the River to west of Neriak.
West: by vladtemptest: bats spawn in Collingridge
Cemetery WEST, just up the road from entrance to cementery.
North: by Saeadarra: Collonridge Cemetary (N), along
the river, on the north side of it. About 20 or so paces from a
tower with 2 Dragoons in it, Dragoon Y'Ziken & Dragoon X'Talin.
A despawning cave with bats was there yesterday & today.
|
|
WIDOW'S
PEAK: |
East:
by Dustyshperes: The first hill NW from the gatorwere NPC camp.
They spawn on the SW side of that hill. You can see the road to the
West (the road has a greenish glow i think, and dark stone pillars).
NorthEast: by bethoven: widows peak right by the big rock
next to the gnoll camp...(cave despawns) NE quad
South: by bethoven: another camp is right next to the mountain
right in the middle of 4 very large towering stones in S quad...cave
also despawns. There are caves that don't despawn by the aviak city
but the bats havent spawned there at all...in a while. |
| BURIAL
MOUNDS: |
North:
NorthEast: by Saeadarra: Burial Mounds (NE). Just shy
of the camp where the Taksehir craftsman is for the 43 Broyce Sandstalker
quest. From that camp, & with the craftsman lined up behind you,
face slightly NE. (Face East at first, then turn left until the
East on your compass is just right of the arrow.) There is a hill
just ahead. The camp is in the C part on the zone; going over to
the hill will put you in the NE part. The cave was located a little
more than halfway up the hill.
*This seems to have been another one of those caves that had problems
with the bats spawning correctly, & may or may not have been fixed.
South
SouthEast
SouthWest (near greymoon cemetery)
|
| JETHRO'S
CAST |
EAST:
has 3-4 different camps, unsure of exact quad spots.
drunkmonk: In the EAST part of Jethro's Cast there is a bat
cave on the NE side of a mountain. I found the bat camp SW from
there, around this mountain.
|
| TOMB
OF KINGS: |
NorthEast:
by Saeadarra: From the entrance to the valley of the Tomb
of Kings, face & run straight North. You will cross from sandy desert
to grassland. Continue straight to a hill with a fog-covered T-stone
& a moss-covered dead tree on the ground to the stone's left. Behind
this tree is the cave.
East - outside somewhere |
Reminder:
mortalkombat says that a desmodus bat that CONs green to you can
still infect you.
From:
Psychokillaz, Psychopathic Rydaz, CLW
Once you see a bat cave with bats in any of the 6 zones.......it will
be up again in that very spot in 27 hours. This is tried and tested: I
got vamp form on nec, alch, and enc by timing it this way. Saves A LOT
of time and energy not having to camp out for days at a time. Infection
is random might get on 1st cave of bats you kill at or might be 3rd. (no
more than 3 so far) Hope this helps fellow players. Good Luck & Happy
Vampin!!!
If
you're farming the bats, and you are infected, you may notice a damage
over time (-50) take effect during the daylight hours of eqoa, but this
is speculative. The only way to check for infection for sure is to speak
with Grindal in Freeport. When leaving the coach and entering the
city, enter the first Inn on your left, he is on the lower floor. If you're
infected, Grindal will ask you how you feel, and it will become apparent
that while you may be infected and Razael pleased, you have not been 'indoctrinated'.
(if he doesn't speak with you then you are not infected....go back and
farm more bats)
3.
Level 30
To indoctrinate
you, he ports you to Sanctuary (a hidden room in ZP), which is
a large underground room filled with npc's and coffins. Speak with Hinder
(lvl 30) who will explain that you have been blessed, and that you
will have the ability to feed. Now that you are part of the Bolash, you
should acquire your full stacks of blood to enable your feeding as each
of your vampiric abilities requires blood as a regent. Hinder tells you
that in addition to being able to feed, you will be able to port yourself
to Sanctuary once per day. Once you port to Sanctuary you can then port
to any of the locations spritually linked to one of the coffins there.
Further, you will suffer a debuff during the daylight hours. When you
are stronger he tells you to speak with Simmons, but before him....
(all spells are given abilities, no cms required)
carbi98
started an interesting thread on the Sony
EQOA forums discussing the use and usefulness of the vamp abilities
lvl 30-60.
Feed:
(Primary method for gaining Units of Blood which is used to power all
Vampire abilities)
Note: Units of Blood are No Trade/No Rent, stack to 30
Level: 30 Cast:3 Recast:3 Scope: Target
Important to remember is they way we handled replicating a Vampire's Hunger.
Hunger is simulated through the use of Units of Blood. The Feed ability
will allow you to attack a target in order to get blood from them.
Sanctuary:
(cost: 2 units of blood)
Level: 30 Cast:3 Recast:3600 Scope: Self
Will port the vampire player to the Sanctuary they have taken up in the
old Warrior's Guild Hall on ZP. This is connected to a network of coffins
throughout Tunaria to illustrate the Vampire's ability to get from one
place to another quickly. You
can chose to port, from Sanctuary, to all the locations in Tunaria where
the Desmodus Bats are currently spawning.
Debuff:
Once infected, during the daylight hours of EQOA, you will notice a Damage
over Time that ticks for about -50...this can be a concern for lower level
toons with not many hitpoints, and as PDanny pointed out, it's
a pain because you cannot invis or use sow pots.
4.
Level 40
At lvl 40
you can speak with Creed, in Sanctuary, for further training. Creed
will grant you the scaled ability "Vampiric Strike" which will
not only do damage to your enemy it will also drain their life force and
add it to your own. You will also now get your Vampire form (male/female
graphic - just a form, gives no stats).
Note: casting a spell can fail, and can take up to a minute of using the
blood to cast an ability.
Vampiric Strike (lifetap) (cost: 7 units of blood)
Level: 40 Cast:1 Recast:12 Scope: Target
Damage seems to be between 1200-1500 with 400 heal
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Regular
Vamp Form
(cost: 2 units of blood)
Level:40 Cast:3 Recast:15 Scope: Form
A simple form change that will change you into a Vampire/Vampiress
form. Since there is only a male and a female version, it is currently
a simple form change. |
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5.
Level 50
Speak with
Weaver at lvl 50 (in Sanctuary). Weaver grants you the ability
to turn into bat form, which is a form of defense at the expense of being
able to attack. Next, Weaver explains that The Bolash are nothing if not
resilient. When your hunger is fully sated, "Vitality" will
heal you while increasing your resistance to some damage for a short time.
Bat form:
Offensive bat form (cost: 8 units of blood)
Level: 50 Cast:3 Recast:30 Scope: Self |Buff Dur: 30
Sets strength to 500 (regardless of what your max is...would be a debuff
if your str was max 550 or more). Your AC is reduced to -963 for 30 seconds;
also adds a lot of off mods and sets your Mana to 1/1 Form
*Offensive buff at the cost of defense. You will be unable to cast normal
abilities while in this form.
Vitality (cost: 5 units of blood)
Level: 50 Cast:1 Recast:60 Scope: Self |Buff Dur: 60
A healing and defensive buff: 1000 Stack heal and a 300 AC Buff
Debuffs offense
6.
Level 60
Finally,
at lvl 60, speak with Simmons, in Sanctuary. Simmons explains that
now you will be granted the ability Frenzy. This strengthens your overall
power, strength, but at the cost of leaving you vulnerable defensively.
You will be able to shift into that of a mist form. Along with great speed
of movement, it will allow you to be nearly invulnerable. No sword will
find your heart; no arrow will pierce your flesh. But you will be even
more restricted than the bat form as far as your overall offensive capabilities.
Finally, he grants you "Vampiric Gaze". While not specifically
a charm, it will allow you to convince your target to stop attacking you.
Simmons goes on to explain that so far, Razeal is the only Bolash that
go out un-debuffed during the daylight hours. That 12 items need to be
found, split into 3 groups of 4 items. They don't know what the items
are because the scholar translating the scroll vanished....perhaps if
you find her, you can figure out what items to search for. She goes by
many names (Tharith Neda, Jaena Armec, Sienn Talbat) and she herself,
is NOT Bolash. He's fairly vague on where to find her, what to do if you
find her, and what you'll get etc. We'll post information as we get it!
Frenzy
(cost: 5 units of blood)
Level: 60 Cast:1 Recast:60 Scope: Target Dur: 60
An offensive buff that sets power to 1/1 and increases damage per hit
by 500 and lasts 60 seconds
Mist Form
(cost: 8 units of blood)
Level: 60 Cast:1 Recast:30 Scope: Self | Buff Dur: 30
Changes you to the Red Mist that is being used by the bolash in ZP.
Defensive Buff at the cost of offense. You will unable to cast normal
abilities while in this form. Sets your AC to 2000, boosts defensive mods,
sets strength to 0, and power to 1/1
Vampiric
Gaze (cost: 10 units of blood)
Level:
60 Cast: Recast: Scope: Target |Debuff
Sets aggro with target to 0
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