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Harbingers
of Khalimet
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PART I by: Shloinked + Senans from EQOA Forums 1. Log quest with Anibael, who is on the lower floor on the interior edge of the courtyard in Muniel's Tea Garden (SE). She tells of the demon General Khalimet, and how his arrival is preceeded by the four harbingers. One of the four has been sited. To gain more information you much speak to Gaulin, who is currently located in the hidden village through the tunnel at the Shon-to Monastery east of Moradhim. 2. Head to Shon-To (E), and find Gaulin on the docks of the pond. He describes how his camp, in Al Farak Ruins, was attacked by a demon. You must find his abandoned camp and investigate for more details. 3. Gaulin's
abandoned camp is in Box Canyon (C). Head towards the random spawn Skayhir
and before you get there, you'll see an abandonned camp on the left side
of the canyon. Approach the camp and you'll get a popup and Armis, a caster
with a fire pet, will spawn. Kill him and loot (you MUST be in KS group
for your quest to advance, although the popup is not necessary for each
toon in the group doing the quest) the Wand of Shattered Souls AND
the Tome of Khalimet. Return with them to Anibael in MTG. Anibael will
keep the wand and have you keep the Tome. 4. Anibael
tells you to see Salin on
the 3rd floor of the Highbourne Library. Be careful, at any time you'll
be attacked by Assasins of Khal (yellow con SK's with harm touch-they
are tough). Speak with Salin and show him the tome, then he'll send you
to Murnf. (Moradhim...Highbourne...Murnf...I'm suspecting the dev's hate
evils). 5. Find Torgias Bullow in a little house west on the road from Murnf coach (Murnf (N)). He'll take your tome, to decipher it, and send you to Freeport to buy him some fruit to eat in the meantime. 6. Take 10k with you to buy the fruit. You need to find Farmer Phenray, who is by Grocer Gloresa in the FP Bazaar. He may not be up all the time. (You can purchase your fruit in advance of going to Murnf) 7. Return
to Torgias with the fruit and he will give you four encrypted scrolls;
one for each Harbinger. Pay attention to what Torgias says about the vowels! You have to write each word backwards, and translate the vowels - aeiou -> eioua (TY Kono) Khal Scroll
1 Khal Scroll
2 Khal Scroll
3 Khal Scroll
4 8. You must
locate, slay, and loot a gem of each of the Harbingers. They drop four
Khal gems. 9. Turn in one drop from each harbinger to Anibael in MTG and she'll reward you with a ntl 5 charge xp gem called "lucky stone". When used, it casts The Luck buff on you (unsure if it's the same duration, but considering the buff is the same name, it probably lasts as long as normal luck charge). I believe at this point, you can opt to either receive the lucky stone, or advance to Part II. 10. Anibael will then send you to see Salin again in Highbourne again. He'll give you a gem bag, to combine all four gems into one item. But is the quest really over or is there more to come? You're told to keep the four gems to use when General Khalimet arrives..... ON
RUNNING THE QUEST A SECOND TIME (TY Playbot,
Missarcher, Drabbard, and of course,
the Clores): Part II Devs updated
December 28/07 to add Part II; TY to Kerm for information and Zanbalik; 12. Khalimet's portal can be found in Wktaan's 4th Talon (NE). The questor with four gems in their inventory will spawn Khal Hounds (CON red@60, with LB swarming bones for pets) - yes this is now a triggered event. They are on a reset timer of about an hour or two; and sometimes they glitch and only one Khal Hound will spawn and another will instant spawn after you kill the first one etc. Slay the Kahl Hounds (can single pull with low level nec life tap) until a pack leader spawns. 13. Slay
the pack leader when it spawns; make sure the questor with the four Khal
gems in inventory is IN the kill group. Killing the packleader
should update your questlog to read: "A post has appeared upon killing
the pack leader. It may be a way to get to khalimets staging area...."
The hounds will all despawn, the middle signpost will spawn, and the person
with the four gems on them should approach the middle signpost and
"speak" with it (con it and press square). You will have a choice
to: 14. The gem
stones made by questor will now port you up to Khalimet's new location
which is on a little isle in ZP (SE). The questor should now approach
the non-KoS Khalimet (only ONE questor should do this). So, head over
to General Khalimet and speak with him, after talking to him, numerous
mobs will spawn. They no longer spawn on top of you.
Here is information
to help you survive: 15. After
a few minutes, the next wave will spawn (you do not have to talk to Khalimet
again to activate the second wave). This wave may include a Khal Templar
OR a Dark Templar. It's the Dark Templar that you are trying to
spawn (5% chance-this means you could try over 20 times.....). You don't
need to speak with Khalimet again in between waves, they'll just keep
coming. 16. August
22nd update: Khalimet is no longer the name of the mob
that spawns after killing the Dark Templar, it is now a Khal Viceroy (TY
Tossinpots & Missesdeth). Allegedlly all is the same otherwise,
quest wise: 17. Once
Khal is dead you will get ported to the FP docks. Looks like you will
have to do the quest each time you want to kill him, no more camping.
*Drops archetype
based ability: zp spells (zek, honour,
akessan).
*Can now
drop the non-stat Khal Weapons. See this link
for weapons details. *Has been
known to drop an NTL Tank sword, "Sapphyra's Sword":
Part
III (this quest is only a LORE tie in): Devs updated
August 22nd/08, changed part III to have Khal Warlord's drop weapons. Hard to kill
because they run away, but when killed you can loot a "Note from
Khalimet" 1. Head to
permafrost (S) where you'll find six camps of Khal Conscripts and Khal
Garrisons. Farm these and hope you spawn a Warlord; it appears he's completely
random and a % chance to spawn.
Note: it is said, in the eqoa forums, that when adding a white gem to any weapon it increases the damage from 700 -> 900. 2. Take the Testament to Anibael in MTG, answer her "Yes, I know that". She'll blow you off but speak with her again to make her look at your testament. She gets all excited, says it's written in Chimaerian and she needs it translated. 3. Go to see Salin in Highbourne (in the library) [no Khal Assasins this time]. He calls the testament the Tome of Khalimet and says that only the most ardent of his supporters carry it. To get it translated seek "one who is somewhere north of the glades". 4. Find Torgias Bullow again in Murnf and show him the tome. He says it's written in lycan. Khalimet is believed to be the beginning of the lycan bloodline. He translates the tome for you. He keeps the book, you have completed a quest, but you are not given a new quest in your quest log. At the end, Torgias mentionned something about how it seems that whatever is happening on the plane of war, is about to spill over into Tunaria. As you exit his little house, you are jumped by Khal Reavers x 2 which con red@60. Nothing of interest drops from them. 5. This is the end of this part to-date. It was developed as a filler for all the lore and information about the vampires vs lycan war. It is also likely that the new mobs on ZP (Blood Thirsty Minions) are all dropping the Honor Insignia, which implies they were honour guards that were turned into bolash. Part
IV - The Warrior: 1. Kill Khal Cavalry in either of the following cities: Freeport, Highpass, or Qeynos. After Cavalry is dead look for The Warrior (in Highpass he spawns at the top of the hill near the keep). Speak to him, and he then turns into Gnadriin (Cons yel@60) who immediately attacks you. Kill him and Loot Gnadriin's blade. 2. Head to ZK to destroy your corresponding city portal. The portals are located close to the khal camps by vox castle (be careful, do not destroy the portal that you do not have in qst log or you will get ported to that city). Destroy the portal that you killed Gnadriin in (ie. if you killed Gnadriin in Highpass, seek the "Highapss" named portal etc). After killing the portal, loot a shard. 3. Head to
Highbourne and speak with Salin, speak to him twice. He sends you to ZP
to kill Desmosdus Breeders camps located to the right of where you come
in from port. To spawn breeders destroy the roost, no need to kill the
desmosdus bats. 4. Head back to Salin, speak to him again. He sends you to Chiktar Hive in search of the Chiktar King for his stinger. The hive is located in Chiktar Hive (C) (n/w from Oasis). It's the same hive that used to have the Storyteller mobs in it last year. Head into the hive down towards the Queen...the King is located in the room on the other side (you'll first con Chiktar workers). Once you walk into the room, you will receive a popup - Chiktar Royal Guards will spawn, as well as the Chiktar King (who is in the back of the room) do not loot the guards they are empty. The King cons RED@60. Once you kill the King, loot his stinger and head back to Salin. Salin will give you 300k xp (1.2mill w/ boon) 50k tunar and Shiimea'Roh (5 charges) Makes you invincible for a short period of time but will leave you weak (drains your mana and will not be able to drink or draught if alc). This quest is NOT repeatable, so use your 5 charges wisely. Part
V-Gnadriin 1. Start
by logging the quest with Anibael in MTG (se). Select the option "Anibael,
it's me..." 2. Head to Elemental Towers (c). On an island south of the mage spell merchant (or east of Malitor Weatherskin) you will find The Keeper. He's a Jal'reth, and cons red@60, white-faced. Talk to him; he'll respawn red faced and attack you. Kill him and loot a scroll. Drops 4 ntl scrolls: "Nea o'ir Shiidao'en". 3. Head to Salin in Highbourne (2nd floor of the library in the south wing). He explains that the desmodus bats are being bred by the bolash to spread the infection. It's dangerous if it gets in your bloodstream and can change you into a bolash. Anibael is so intent on defeating Khalimet, because Khal is trying to stop the bolath. Anibael is a Gnadriin! 4. Back to
Anibael. Confront her about her betrayal. She will respawn red-faced and
cons red@60. Kill her and loot the Gnadriin Blade (NTL), drops only one. 5. Return to Salin in Highbourne. Tell him you killed Anibael. He says the Gnadriin can change into those whose blood they have taken. There must be more of them....seek them out and kill them all. 6. MTG (c) - (straight east of wiz port to north ro). You'll find a little campfire with a 'weary adventurer', he cons red@60 and is whitefaced; not attackable. Speak with him and this will make him mad; he respawns attackable with 3 other weary adventurers (delf, dwarf, barb and human), and they all attack you. As you kill one, a Gnadriin will spawn in it's place. The Gnadriin are tough, don't kill another weary adventurer until you've killed the Gnadriin (or stand far back when you spawn so you don't get jumped by all 4 travelers at once). You will need 1 Gnadriin warsword to advance your quest. Each Gnadriin drops one NTL. 7. Back to Salin in Highbourne ("greetings again salin"). Those with lycan blood and the werehunter's that target them are resistant to the virus. He talks about the coloured gems dropped by Khalimet and explains they are useful for augmentation. He sends you to see Hogarth Bartholomew. 8. Hogarth
can be found in Moradhim (SE), on a hill to the s/e of the coach (1 min
run) or another to locate him, run from morad to baga, and you'll find
him on the left side of the road on the first good sized hill. He will
tell you all about augmentation but first you must help him. He wishes
you to recover payments from: 9. Return
to Hogarth with:
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