Cryptic Souls
Khal Viceroy
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To access this mob, you must complete the Harbinger Quest.

Most guilds kite the Viceroy, but a few brave souls have MT'd him. Following are a selection of posts from the Sony EQOA forums on the kind of damage you can expect from the Viceroy:

xNininmx, Psychopathic Rydaz
Big ups to Psychopathic Rydaz Main Tanking (Monoxxide)!! Nice collective work, hella job stack crew, way to keep Mono goin!! We ended up with 27 toons there in the end: 7divs 1 ff stack and 2 necs. I believe it was a 14 min fight.


GonzalesEQ: CLW
Congratulations on defeating the Khal Viceroy the "real" way. He was tanked before, by myself with a hell of alot stack Diviners. Beowoulf - The Viceroy himself does serious damage, we have melee damage that various from 2000-3000s @ 7200 AC. He also crit every second round for 3000, he has a AoE that does hmm, what was it? 2400? The only way to live on this guy is if you get alot and I do mean alot of stack clerics. Hes a beast. has Talon, Razeal and Avatar of Hate beaten any day. Very, not bad PR! There is no doubt the 3000 crit is the killer on him. If he didnt have it he would be in same damage range as Razeal, Talon and an Avatar of Hate.

Gonz made a video here where you can see the kind of damage dealt from the tanks perspective:

Wickedlyrics: CLW
So PRs thread can get the proper replys and grats they deserve I wanted to make a seperate discusion on this.

I'll use Gonz's numbers since he has MTed him so I work with them until he gets a video for more accurate numbers.
"However and trust me, I wouldnt say this, I really wouldnt. When you tank him the numbers go like this the first round: 2900, 3000, 2700, 3100, second round goes 3200, 2100, 2400, 2900 and bam, another 3000 and its not AoE. He continue to do that over and over which really make it harder to stay alive for the tank. 3000 extra damage every other round is another 2 epic stacks or diviner mcaø's that need to go off."

He listed 25,300 damage over the course of 12 seconds. Since I'm going to do this in dps(damage per second) and hps(heals per second) this is a total of 2108 dps put out by Viceroy. Faithful+epic heal path druid+MD+elder is 3030 tick roughly taking care of 505 of the 2108 hps needed.

Now onto stack heals a stack diviner should only be using their top 3 heals in rotation, they would want to cast one each time his second quad hit gos off each quad to be exact. The other 3 heals should be emergency only, he is 90% quad damage if you are chaining 5 or 6 stacks on him you are wasting so much overhealing its not even funny.

A stack diviner is acounting for 240 heals per second with the top 3 stacks. We have 1603 hps we need made up past the tick heal so we use 7 stack diviners. This gives a total of 2185 heals per second on the MT and guess what? Something gos wrong bad swing of spikes etc all 7 of those clerics still have 4 more stacks to play with every 19s.

You do it right, MT stays full HP nearly entire fight. 8 clerics 1 drd 1 elder and a meta sure is a lot of healing but he is not nearly as hard as he is portrayed to be to MT. For all we know that overall damage output could even be lower, human eye can only see so much while actually MTn a video of MT perspective will give a better idea of his overall damage output.

 

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