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Requirements:
Lvl 30 and completion of your Level 20 path quest.
Talk to
Count Luvincius to log your quest, he is at top of Resenthorn Tower
in Oasis, on the island in the middle of the river. He asks you to prove
yourself by finding Quatzi and purchasing some goods from him.
Quatzi is just outside, near the dark tower by the beach, exit
the tower, he is on your left near the shore. Purchase 3 vials of gypsy
blood for 1584 and return to Luvincius.
Luvincius sends you to Talknar, in Dark Solace, he is outside the
drow enclave, near a rock. He will tell you about how the goblins have
been attacking anyone they see, even though they have a pact with them
to leave each other alone.
He sends
you to kill a Goblin Messenger (CONs wht@30), which can be found
by heading due NE from Talknar, over a hill, you will see the actual "crossroads".
This goblin spawns (triggered) without warning near a tree where all the
roads meet. Kill him and loot the gobling message; return to Talknar.
The Ambassador's
Talknar sends you to Gungar Guglar, he is in a outpost outside
Grobb, just west of the coach. Gungar sends you to Tracker Jugl,
who is very close to Gungar, standing near a stump with his dog Bloodseeker.
Tracker Jugl sends you to kill Ambassador Kreek and Ambassador
Luj'Nak, who can be found outside of Guk, if you face the stone entrance
to Guk, you'll need to climb up on top of the left wall. The Ambassador's
are triggered on the top of the left one, just climb up the hill. Even
though they con light blue, they're casters... so you may need help. Kill,
loot the goblin and froglok treaties and head back to Gungar. Gungar then
tells you to return to Luvincius.
Gutripper
Count Luvincius is unhappy that the goblins have broken the pact and sends
you to kill Gut Ripper as a warning to Chik'Nar, the goblin King.
Gut Ripper CONs DB@30, can be found in Alseop's Wall, inside the goblin's
Darkwood Lair cave. Invis in, stay to the right, 2nd tunnel on the right,
into Cookie's room, hang a left then straight back. Guards CONs LB. Best
way to kill Gut is to have your pet ready and buffed up with you and your
pet invised, enter room with Gut, climb up the ramp and stand right next
to Gut. Have your pet attack while you stay invis. You may get one ADD,
but at least the two LB guards below won't argo up! Of course, if you're
an SK, you'll just have to slowly clear the room first. Kill, loot, return
to Luvincius.
QUEST
COMPLETION
Luvincius
will give you 7,890,859xp and:
Magician: wolfbane staff OR wolf bone totem
Necromancer: bone totem of the worlf OR sickle of the worlf
Shadowknight: claymore of the shadow wolf OR partisan of wolf slaying

Requirements:
Lvl 40 and completion of your level 30 path quest
Talk to Count
Luvicious in Resenthorn Tower in Oasis. He will send you to Quatzi,
right outside the tower by the shore, to buy a vial of Elven blood for
2766 tunar. Return to Luvicious.
Goblin Attackers-Honjour
Luvicious then sends you to talk to Captain Opak in Honjour, he
is in the s/e part of the fort. Opak will explain to you about the goblins
and frogloks and ask you to speak with Watcher Gabnu in the top of a tower
to the south. The tower is straight south of town. Speak with Watcher
Gabnu. After speaking Guard Gabnu, three waves of mobs will spawn.
The goblin elites (CON grn@40), the froglok elites (CONs Wht@40), and
the Captain. Kill and loot all mobs, until you loot one Glowing Silver
Shard, ntl. Speak again with Watcher Ganu, then head north back to Honjour
to talk to Captain Opak.
Captain Opak gives you a note, and tell you to take it and any looted
items back to Count Luvincius at Rosenthorn Tower in Oasis. You are commended
on a job well done, but asks you to make your way to the otupost of Kerplunk;
it appears that the frogloks are attacking there too.
Goblin
Attackers-Kerplunk
Seek out Elder Pugnug in Kerplunk Outpost (in centre of village,
near coach). Elder Pugnug wants you to kill Da Snapper (CONs WHT), in
revenge for eating one of their villagers. Da Snapper spawns in the nearby
lake. Kill, loot a half-eaten note, a chunk of mysterious ore, and the
corpse of Grub, and return to Pugnug. Pugnug will notice that Grub
is not totally dead and heal him. Return to Luvicious with the other items.
Froglok Tactician
Luvincious says you will need to kill the cause of all this fuss, the
froglok tactician. To find Chareek the Tactician (CONs Red@40) head to
the Guk dungeons. He is near the bottom levels on the 'living side', so
you will need invs to move about safely. Map
of Guk-Tactian. When you find him clear the room first,
as there are 2 Brutes (CONs wht), 2 Knights (CONs LB), and a couple others
that patrols the area (CONs LB). All of which will mob you when you start
the attack.
The Tactician will be standing there, and is unattackable, you must speak
with him first to respawn a killable version. Kill him and loot everything
he drops (including head and hide). Return to Luvicious.
QUEST COMPLETION
Luvicious rewards you with 14,919,719xp and:
Magician: fiery pebble OR earthen mark
Necromancer: blood storm OR power storm
Shadowknight: bloodleech OR grim tower

Requirements:
Lvl 49 and completion of your Level 40 Path ability
Note: Make
room in your inventory. You will receive several items for this quest.
You must carry each and every one of these items on you in order to trigger
certain spawns, and to get certain NPC's to speak with you. Once you have
chosen your path weapon and received your path ability etc. you can can
safely delete any leftover quest items in your inventory.
Talk to Count Luvincius, at Resenthorn Tower in Oasis. He tells
you about Lord Chardith and asks you to collect three ciphers. He gives
you the Tome of Anikhius and tells you to
talk to Elimandared about the ciphers.
1. Cipher
of the Sun: Elimandared
Elimandared can be found in Ethernal Desert(W). To find Elimandared easily
head directly north from Oasis until you get to the tower that you received
you level 43 quests, from there, head west till you see a small hill with
dimly lit ruins on it.
Talk to Elimandared, who will then test you by summoning Tubrenzalana
(caster) for you to fight (CONs red@49). She has a Area of Effect
spell and casts it more than once per battle. Pretty tough to solo. Kill
Tubrenzalana, loot her staff and then speak again with Elimandared. She
will give you the stone of Elves and have you go to Fayspires to buy a
rune of water from Aalean Mardum (in the guild on the left, second
floor to the left). The player will use the stone to turn into an Elf.
The stone has numerous charges that last talk to you. Buy the Rune of
Water for 3200 tunar and take it back to Elimandared.
Elimandared gives you the Cipher of the Sun (1/3) and tells you
to travel to Sarek's Tower.
2. Cipher
of the Moon: Vaeloficint the Wise
Speak with Vaeloficint, who resides at Saerk's Tower(C) at the top of
the west tower.
Vaeloficint gives you the script of the moon and sends you to Cazic Thule(N)
to find Inspector Xelebb in the main temple. Go down to the pyramid,
and look around the base. Inspector Xalebb is a big floating eye; and
his is unattackable until you speak with him; he will then respawn as
attackable. Kill him and loot his rubicitic charm and return to Vaeloficint.
Vaeloficint gives you the Cipher of the moon (2/3) and sends you
to Highpass Hold.
3. Cipher
of the Star: Historian Hesslen
Speak with Historian Hesslen, he's in the room where the original
bank is, under the ramp leading up to the second floor.
Historian Hesslen will tell you that you need to collect some things for
him before he will trust you. First, he sends you to Box Canyons(SE) to
kill Overlord Frank. Go inside the canyons, via the southern entrance
in the (SE) section [run s/w from MTG, not Oasis].
Look for a camp of Takish type of bandits. Overlord Frank is a triggered
spawn, and will spawn in the centre of the camp when you get close. I
stress, you must get VERY close to the camp for him to spawn. And, sometimes
it is hard to CON him unless you are very close to the camp. He is a easy
kill, but he heals fully once. Kill him, loot his ring and return to Historian
Hesslen.
Hesslen sends you to Kill Xannasu, a treant in the Enchanted Forest,
which can be found in Sycamore Joy's Rest(C). Look for a big, green bubble.
To reduce adds, pull treant outside of the bubble. Kill, loot the branch
and return to Historian Hesslen.
*NOTE* Xannasu is a trigger-spwan, to trigger Xannasu to spawn one must
pass through the Gate (twin pillars) while uninvised! The gate has two
guards by each pillar. This 'two pillar gate' is outside of the bubble,
and a little ways away!
Hesslen sends you back to Box Canyons to kill a giant called Lantik(CONs
Yel@49). Enter the canyon from the northern entrance, take a series of
left turns though the canyons. Kill, loot his bracers and return to Historian
Hesslen. The cave you want is the 2nd one, as you approach the cave Lantik
will spawn.
**NOTE** Lantik is a trigger spawn, so no prequest looting.
Finally Hesslen is satisfied, and gives you the Cipher of the Star,
and sends you to talk to Count Luvincius, he tells you that you are to
speak with Archmagus Terathin, who can be found in Takish Hiz(SW).
To Summon
Chardith
Note: If possible tag around with someone else doing this quest and get
all your drops @ the same time. For the person doing the quest, it takes
a while for the Archmagus to spawn and talk each time (can take over an
hour to complete), BUT, if you collect all your drops ahead of time (sun,moon,and
star phylactery, and Chardith bone) the magus will advance you through
the entire quest in 2 minutes.
Coach to Oasis, run southwest to Takish Hiz(SW). You will find a large
city, stay on the outskirts and make your way to the south part. On the
east side, find a building with a blue neon lighting bolt sign, with a
ramp up, and then a ramp down into a basement, and enter it. Star Knights
will pop invis, and stone gnomes are KoS to evil peeps!
Once in the basement, head north to find Archmagus Terathin. He will tell
you the world is doomed, keep speaking to him and agree to help him destroy
the Magi. Speak with him when you are ready, and chose a Magus to face
(it does not matter which order you chose them). After you chose, Terathin
despawns the existing magus, if it's up, and respawns the quest version
(ie. you cannot kill the magi in advance of speaking to Terathin).
SUN
Head to the corridor that spawns the sun knights (enchanted armour). You
can either clear out the top room, to make your way below to the Sun Magus
or invis and run down to the lower ramp. Either way, set up on the lower
ramp, kill the Sun Magi and loot the sun phylactery. Return to Archmagus
Terathin. He will only speak to you at 15 minute intervals, so if he is
not up, or won't talk to you, don't panic, he will. Speak with Terathin
to chose the next Magi to destroy.
STAR
Now head to the room with the star wisps. You can either clear out
the top room, to make your way below to the Star Magus or invis and run
down to the lower ramp. Either way, set up on the lower ramp, kill the
Star Magi and loot the star phylactery. Return to Archmagus Terathin.
He will only speak to you at 15 minute intervals, so if he is not up,
or won't talk to you, don't panic, he will. Speak with Terathin to chose
the next Magi to destroy.
MOON
Head to the corridor that spawns the moon wraiths. These sometimes see
through invis, so it's recommended to carefully pull and empty the top
room keeping boxes fresh. Set up on the lower ramp, kill the Moon Magi
and loot the moon phylactery. Return to Archmagus Terathin. He will only
speak to you at 15 minute intervals, so if he is not up, or won't talk
to you, don't panic, he will.
Now that
you've turned in the three phylacteries, Terathin will then ask you to
open the jeweled chest behind him and choose your epic weapon. Terathin
will give a history token to the player and ask him to speak with him
again once you've chosen. Once you've chosen your weapon you cannot choose
another.
Speak with
Terathin again to begin the ritual of summoning Lord Chardith. This involves
a small scripted event where a Dwarf comes forward and sacrifices himself
so that Chardith may be summoned. Get ready to fight. Chardith should
spawn while Terathin despawns. Kill Lord Chardith and loot one "Bone
of Chardith".
QUEST COMPLETION
Return
to Count Luvincius.He
will send you to an NPC (diff for all classes) to determine what your
Lvl 49 Path ability will be. Pay attention to who he sends you to!
Your NPC
will congratulate you and send you on a small task. Your task will be
to visit three people. These people represent your 20, 30 and 40 quests.
Each will give you a note of approval naming the path ability you chose
at 20, 30 and 40 respectively. Once you have all of these notes, return
to this NPC for your choice of lvl 49 path specific ability.
Necromancers:
In the Counts tower, head down to the bottom floor to find your npcs
Shadowknights: Top of a tower in Zentar's Keep
You will
receive 45,558,313 xp, your path ability and:
Magician: crystalmana crosier OR rod of elemental union
Necromancer: rod of consuming hatred OR sickle of Avhi Escron
Shadowknight: beheader of Isthiak OR downfall

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