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Note:
it is possible to level your new toon very fast, solo'ing the pickclaw
camps and using luck or xp pots.
Mobs
can be found in two locations:
* directly
out the east door (and down the road) of Highpass;and
* directly west of the "gate" at the wall between Rivervale and Misty
Thicket.
The only difference between the two locations is that the Rivervale
Questgiver (Degobo Collfoot) was removed. If you farm pickclaws in Rivervale,
you'll have to coach to HP and speak with Udrick to turn them in.
There
are two NPCs in Highpass; one who will accept Weapons and sashes from
appropriate level mobs in exchange for XP and tunar (Udrik Lazow in Highpass)
. The other mentions looking for a "key"
to defeating the goblins. (Yalie Keylotta in Highpass)
In Highpass the NPCs are out the east door immediately before going down
the hill. There are also camps up above the road after you got through
the first gate house on top of hills on either your left or right.
In Rivervale (Misty Thicket (E)), you can find the camps by heading north
to the end of the wall, go around the wall and head directly west past
the goblin tower. There are three camps, plus occasional spawning roamers.
(reminder, no npc to turn in items in Rivervale, only HP)
Mobs come in 6 level groups (8ish , 18ish, 28ish, 38ish, 48ish, 58ish).
The camps (campfires) where pickclaws are located can be farmed to level
30, although the xp slows down considerably towards the end. At level
30, delete your hunt and gather quest and speak with hunt and gather npc
again. He'll give you a slightly harder quest, and now you must farm the
mobs that roam up towards HP on the road, or the mobs that roam towards
the wall in Misty Thicket. The mobs in HP are usually up; look for mobs
that con lb to yellow to you. Killing greens or reds is worthless as you
cannot turn in those items (although you could start a stack of red drops
to turn in later). Loot sashes, totems, and weapons. The totems and weapons
give the most xp, but are rarer drops.
Each distinct type of mob will drop either a melee weapon or caster weapon('rarer'
drops) and both will drop the same sash. Each stack to 99.
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Much
rarer then the weapons are "Shoddy Pickcklaw key", which are needed to
do the pickclaw key quest (they stack to 10). Click
here for instructions on keys
If Keys are turned in in Highpass you are told it is not a literal key
that is being sought but it's an interesting find and to hang on to it.
If turned in in Rivervale you are told "a key without a lock, I'll have
to take stock,store it in your sock,when the clock goes tic tock on my
door you can knock" (again appearing to tell you to just hang on to it)
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In
each area (RV/HP) there are a few small camps that are "safe" from adds
where ONLY the level 8/9 mobs spawn. Each 'camp' is identified by a non
interactable treasure chest and a fire.
The easiest way to confirm exact level caps is just have people mention
what level they are and which "group" they can turn in for and which they
can't.
Group 1 Brawlers / Shamans (Mob level 8/9) Completable 1-25(-?) / NOT
Completable (?-)29-60
Group 2 Adept Brawlers / Adept Shamans (Mob level 18/19) Completable (?-)20-29(-?)
/ NOT Completable (?-)37-60
Group 3 Warriors / Mystics (Mob level 28/29) Completable (?-)29-39(-?)
/ NOT Completable 1-20(-?) & (?-)45-60
Group 4 Adept Warriors / Adept Mystics (Mob level 38/39) Completable (?-)37-45(-?)
/ NOT Completable 1-29(-?)
Group 5 Soilders / Elders (Mob level 48/49) Completable (?-)45-60 / NOT
Completable 1-39(-?)
Group 6 Adept Soilders / Adept Elders (Mob level 58/59) Completable (?-)45-60
NOT Completable 1-39(-?)
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