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Quest Name
: Rallos Zek

Level: 60
Class: All
NPC:
Location: 1st Akessan Bridge
Rallos Zek Lore
Reward
By: Yado, Wickedlyrics, edited by Morynn
CGs to Psychopathic Rydaz (CLW) who killed all 3 Rallos Zek forms:

1. Head up to ZP, and approach the first Akessan bridge. As you approach, you'll get a popup that tells you that you must find some way to distract the guards on the bridge.

2. Immediately do a 180, and you'll see behind you a green con 'catapult'. Approach the catapult and talk to it. You can chose to light the fuse, or leave it alone. Light the fuse; this causes the guards on the bridge to scurry over to the flaming catapult and allows your raid force the opportunity to get over the bridge unmolested.

3. On the other side of the bridge you'll see Initiates. Kill these until a Captain spawns. Kill the Captain and a Commander will spawn. Kill and loot the Commander; he'll drop a 'Mark of Rallos'.

4. Now head to the next bridge and cross it. You'll see more Initiates and a Zek Trainer along with his unattackable pet (Mograthar? spelling). He's a giant minotaur-looking pet. Kill the Trainer - this will then make the pet attackable.

5. Attack the pet, at some point it will run across the next bridge and the guards will chase him. Follow him across the bridge and once on the other side you will see a portal over in the back corner.

6. You'll see a signpost. The person with the 'Mark of Rallos' in their inventory interacts with the post, and this makes the portal active. The raid party must pass through the portal FIRST, the person with the Mark in their inventory goes LAST.

7. There's Rallos. Have at it and good luck.

STRATEGY T0 DOWN RALLOS ZEK:
Re-printed with permission, from the sony EQOA Forums, from Wickedlyrics (Cosa Nostra, CLW):

First off, Rallos Zek is a hard mob there is no denying that. Only 2(?) guild have downed him to date correct me if I'm wrong... I think this number can be drastically more. Our game can't seriously be that far onto its last legs can it? It took us 5 weeks(one try per week) of trial and error to get him down with some glitches blowing up 2 of those weeks as well. So basically we thought we could give some tactical advice to the community on how to kill him. If you want to figure it out on your own then don't read on...

Lets start by talking RZs dmg output on your Main Tank. It's decent but nothing to be scared about, 8 clerics with mana batterys will keep them up easily. Less clerics can do it probably but 8 is a good safe number especially when dealing with a very long fight. His 3rd form(if he doesn't equip a 1hander from his loot table) will also only double hit for 3600ish dmg instead of quading 2200+ 4 times a round so its easier to keep the MT alive through that.

That's the easy part, the hard part is killing him fast enough. The 3 form gauntlet will seem near impossible, but once you got it down you the fight really seems far easier then people think. The key isn't in having 10 combined ZPed sorcerers, in fact we don't even use a single one. My enchanter was the only caster with combined ZP. The best wizard possible for him is a channeler, with mana blast and full fury line. Combined zp's slash resist isn't a good source of damage on him, there will be rare spurts where you can get his slash resist low and it will hit full but for the most part he resists slash pretty good by over 50%. His AR on the other hand is in shambles... and Mana Blast is a gauranteed 5500 damage every cast. This is all done by the enchanter ar debuff cm line basically, Im not sure if that stacks with sk ar debuff too but we have those as well...

First 2.5 reds our wizards basically do nothing, there is no need for them too. Debuffs we use are: Alc ac debuff, Bard ac debuff, Strategic Blow, Rakish 5, Misery, Brawler's Aegis, Expose, SK ac taps, and the Bolash Bat's ac debuff. Also melees should use high dmg pierce weapons if possible for best results. With all of these are quads are over 1k a hit and possibly more, we even got the debuffs to proc so high once I was quading 2500 2500 2500 2500 on my bard. We haven't used a pally shield bash but that would help damage even more. To start the fight we have our melee own the pet- it dies in 1-2 mins easy as pie, it won't respawn as long as you don't wipe and you don't want it going attack mode on you with the first form dies. Then attention is turned to RZ. Your petters and melee need to be aware of the heal shield going active because at this point... RZ gets to half life fast and I mean real fast. Alc lvl 55 ar pots also do good damage during this time, with ar debuffs up but they aren't usable once his heal shield is active.

The second half of the fight is where the wizards are needed, there is no need for them to waste mana/aggro at all when he gets to half life in under 2 mins with the sick quad dmg. They need to unload... with no aggro worries at all. Chained furys/mana blast. Its also not like melees are done for this part of the fight, pierce damage owns him. Rogues really shine with Poisoned Blade, Agony, and backstabs all doing significant damage. If you have a monk, ninja mca will rock him, if you have a ranger true shot will rock him. Don't bother with Bravo at all its gimp slash dmg on him much like combined caster zp.

You don't need some ridiculous amount of DDs to pull it off, the key is in the debuffs. Have 1-2 good shaman-druids dedicated to keeping your melee alive and its GG... The fight seems a lot easier once you actually do it once. Its not wise to bring all channelers as your only damage, and its not wise to have all of your damage be melee you want a decent mix between the 2. 4 melee 4 channelers is easily enough damage to pull it off. Good luck to any guilds out there still trying to kill him.

Here are videos, from Cosa Nostra of the battles in each of his 3 forms. They are recorded from the MT's perspective so you can see damage and gear management:

Ralloz Zek: 1st Form 1:

Ralloz Zek: 2nd Form:

Ralloz Zek: 3rd From, final form:

 

Loot Table - SUMMARY (details below) TY xNininmx, Saeadarra
Wickedlyrics (Cosa Nostra, CLW) tells us (all item stats listed below):
He can drop any of the following:
*Vallon Zek's Breastplates
*Tallon Zek's Legs
*Eye/raider loot-the Eye's of Zek on main zp isle that drop warmonger weapons.
*Warmonger weapons, sash of destroyer, earring of capacity etc.
*He can also drop any of Mithaniel Marrs old Chosen weapons
*Last he has dropped "Life Eternal" for us on all of our kills. ALL/ALL 5 charge use item. In our tests the best we figured out is its a buff with 2 uses and once uses are used its gone. First use is it grants you a MASSIVE melee attack, didn't see the damage but our Sham hit testing partner one time with a normal melee swing and they instantly died. Second use is it saves you from 1 death, pulled the DT guard in fp and when it DTed the tester they instantly healed back up to full life, second DT got through and killed them.
Buff wore off as soon as it obsorbed that DT.

**UPDATE**
xNininmx states that this old CT item, that no longer drops, dropped Oct 30/09 from Rallos Zek:
Breastplate of Doubt (black breastplate graphic) Mag Only NTL CHA: -50 INT: 50 HP: 80 Power: 60 AC: 450


From a post by tensor, on the Sony EQOA forums
TY Ronson

WEAPONS

Mithaniel Marr:
Chosen's Staff: - 1hb 100Hp 15Agi/Dex/Wis 40cr 780Dmg (150CR Proc) looks like staff of jade forest.
Chosen's Rapier: - 1hp 100Hp 15Str/Dex/Agi 40cr 780Dmg (150CR Proc) looks like bard 49 epic rapier.
Chosen's Baton: - 1hb 150Pow 15Sta/Wis/Cha 40cr 780Dmg (150CR Proc)
Chosen's Zwiehander - 2HS 200hp 15str/sta 10cha/wis/int 40cr 905Dmg (150CR Proc)
----------------------------------------------------------------------------------------------

Keeper's Focus: (Healer Caster Alc) - 250Pow 40LR 60Dur (NT)
Keeper's Mace: (Melee Tank Healer) - 780Dmg (150LR Proc)1HB Primary 200Pow 40LR 60Dur (NT)
Keeper's Sai: (Tank Melee Mnk) - 780Dmg (150LR Proc) 1HP Secondary 175Hp 40LR 60Dur (NT)
Keeper's Greataxe: (Tank Melee) - 905Dmg (150LR Proc) 2HS 300Hp 40LR 60Dur (NT)
Keeper's Staff: (All) - 1HB, Primary, 780Dmg (150LR Proc) 40LR 60Dur (NT)
Maul of justice: (all/all?) - 2HB 65dur 998 dmg 100hp 100pow 10 all stats 10all resists (150CR Proc) (NT)
Oggi's smasher: (all/all) - 2HB 65dur 1276 dmg 350hp (NT) description: Oggi smash!
Prophet's Focus: (All) - held 275 pow, 25 PoT
Warmonger's Greatsword: (Tank/Melee) - 905Dmg (150FR Proc) 2HS 200Hp 25Str 20Sta 15Agi 40FR 60Dur (NT)
Warmonger's Longsword: (Tank/Melee) - 780Dmg (150FR Proc) 1HS Primary 100Hp 25Agi 15Dex 5Str 40FR 60Dur (NT)
Warmonger’s Totem: (Healer/Caster/Alc) - 200Pow 25Int 15Dex 10Agi 40FR 60Dur (NT)
Warmonger's Club: (Tank/Melee/Healer/Mnk) - 780Dmg HB Primary 150Pow 25wis 15Cha 5Dex 40FR 60Dur (NT)
Warmonger’s Staff: (All) - 780Dmg (150FR Proc) 1HB Primary 100Hp 25Dex 15Sta 5Int 40FR 60Dur (NT)
Sapphyra's Sword: (Tank only) - 1HS 80dur 967 dmg 200hp 25str/sta 50fr 150AC (150CR Proc) (NT)
Victor's Blade: (Tank /Melee, no Monk) 1HS Secondary 70Dur 725Dmg 50Str 100Hp 30Fr 75AC (NT) (Grimblade graphic)


CHARGED ITEMS:

Eternal Life: ALL/ALL 5 charge use item. (In tests the best we figured out is its a buff with 2 uses and once uses are used its gone. First use is it grants you a MASSIVE melee attack, didn't see the damage but our Sham hit testing partner one time with a normal melee swing and they instantly died. Second use is it saves you from 1 death, pulled the DT guard in fp and when it DTed the tester they instantly healed back up to full life.

JEWELRY:

Battleborn Earring (Tank) - 160Hp 20Str 15Sta 40DR 25AC 70Dur (NT)
War Mage's Earring (Caster /Alc) - 160Hp 40DR 50AC 50Dur (NT)
Earring of Capacity: (Caster) pow225
Glowing Cerulean Choker: (All) - 250Pow 50Dur (NT)
Lead Plated Choker: (All) - 250Hp 50Dur (NT)
Reconstructive Earring: (All) - 35HoT 50Dur (NT)
Ring of Determination: (All) - 75str 50Dur (NT)
Sash of the Destroyer: (All) - HP225 AC15

GREAVES/LEGGINGS:

Tallon Zek archetype Leggings
Warlord's Legplates: (Tank /CL) - 70hp/pow 10 Str/Sta/Int/Cha/Wis 40dr AC328 70dur
Greaves of Maneuvering: (Melee/Sha) - 70hp/pow 15Wis/Agi 10Sta/Dex 40dr AC249 60dur
Warmage's Leggings: (non Alch) - 70hp/pow 10Sta/Wis/Cha/Agi/Dex AC82 40pr
Mnk/Drd/Alch: - 140hps 15Dex/Wis 10Agi/Cha AC164 40dr
--------------------------------------------------------------------------------

Campaigner Legs: (Mnk Drd Alc)- 140hp 15Dex/Sta/Wis 164AC 60dur
Eliminator's Legplates: (Tank /CL) - 150Hp 50Str 40AR 328AC 70Dur
Leggings of Obliteration: (Mnk Drd Alc) - 150Pow 50Wis 40AR 164AC 60Dur (NT)
Legplates of the Bastion: (Tank /Cl) - 40Pow/125hp 10Wis/5Cha/[color=blue]15Str 40pr 328AC
Greaves of the Void: (Melee/Sha) - 165Hp 50Agi 40AR 249AC 60Dur (NT)
Greaves of the Seeker: (Melee) - 100Hp 65Pow Sta15 Wis10 Dex10 40pr 249AC (NT)
Subversive Leggings: (Caster/no Alc) - Pow150 Int50 LR40 AC82 (NT)
Leggings of Divinity: (Mnk Drd Alc) - ?????? (NT) rages popped before looting.

BREASTPLATES/TUNICS:

Vallon Zek Archetype Breastplates:
Campaigner's Tunic: (Mnk Drd Alc) - 165HPMax 15Dex/Sta/Wis 40FR 261AC 60Dur (NT)
Mail of Maneuvering: (Melee Sha) - 165HPMax 15Sta/Str/Agi 40FR 392AC 50Dur (NT)
Warlord's Chestguard: (Tnk/CL) -165Hp 15Str/Sta/Agi 40FR 516AC 70Dur (NT)
Warmage's Tunic (Caster/not Alc) - 165Pow 15Dex/Int/Sta 40FR 131AC 50Dur (NT)
-------------------------------------------------------------------------------------
Mail of the Seeker: (Melee Sha) - 165Hp 30Dex 15Wis 40PR 392AC 60Dur (NT)
Tunic of Obliteration: (Mnk/Drd/Alc) - 150HP 50Dex 40AR 261AC 60Dur (NT)
Chestplate of the Bastion: (Tnk/CL): - 165HP 30Str 15Sta 516AC 40CR Dur70 (NT)
Eliminator's Chestplate: (Tnk/CL) - HP150 Sta50 LR50 AC512 Dur70 (NT)
Subversive Tunic: (Caster) - 150hp 50dex 40Ar 131AC
Righteous Tunic: (Caster/not Alc) - 165pow 15dex 30int 40Cr 131AC
Mail of the Void: (Melee/Sha) - 165Hp 50Str 40LR 249AC Dur60 (NT)
Breastplate of Doubt-Mage only Cha -50, Int 50, HP 80, Pow 60, AC 450 (Black BP graphic)


 

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