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1. Start
from MTG, head NW. Once you get to the old DFC camp, the Zek Troops are
N/W over the mountains, by the palm trees. Technically the camp is in
Deathfist Citadel (N), but it's right on the border with NW. Map
2. Kill the
Zek Troops (con red@60) until you spawn a Zek Sergeant. Kill the Sergeant,
and he drops one "Tallon's Key" No Trade No Rent LORE. At this
point the portal spawns, it cons blank but you can talk to it.
3. The
person with the key should go through last. When you talk to the portal,
this is the dialog:
(The
energy of the portal is waning, use it quickly)
CHOOSE: (use portal) |
Next dialog:
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Yes,
I am the last
No, there are more that need to use it
CHOOSE: No, there are more that need to use it
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You do not
need to be flagged for zp to pass through this portal. As the one with
the key passes through last, and chooses "Yes, I am the last",
the portal will port the questor and close. You are ported to Zaoran Plateau
(S) - right near where you kill the headstones to turn in your zp armour.
Note: some have noticed glitches with the portal. Go slow, one at a time
so as not to spam it. If it closes before all are through the rest will
have to get a druid/wiz port to zp, and meet up with their raid.
4. Run south
up the mountain and you'll see a huge fortress guarded by a large red
dragon (con red@60) called Zek Sentry. The first floor is suppose to be
filled with Tallon Rage's (that DT), but they are suppose to die once
you defeat the dragon.
As you approach
the ramp, guarded by the sentry, the person with the key will now get
a popup that states you have given away the key, and received "Tallon's
Bent Key" in exchange, and that the fortress is now attackable.
The dragon
has a huge 4k aoe nuke and uses it frequently but cannot be pulled out
of position nor can you get by him and run up the ramp. He's sees through
invis. You can engage him, and if you must can run away out of los to
heal up, he will not move nor cast if you are out of sight. Kill the dragon
and proceed into the fortress.
5. Once inside
the fortress, you'll see huge black widow spiders to your left and right
(they seem to be a very common mob throughout the fortress). Just ignore
them, you can safely pass to the back of this room and you'll find a ramp
to go down one floor.
RAMP #1
Once you reach the bottom of ramp #1 you will spawn golems (6-8); initially
they were unconnable, but reaching the bottom of the ramp makes them spawn
KOS. They can be tanked by one tank.
Warning: At the back of this room, to the left, is an empty-con post,
if you talk to it, you will spawn approximately 15 Assasins that pour
out from the room on the left that you passed to get to the post. There
appears to be no benefit to doing this, so avoid it.
RAMP #2
Go to the back of the golem room and go to the right (post is to the left,
ramp to the right) and proceed to the next ramp down, Ramp #2. At the
bottom of this ramp are more golems that spawn on you. Kill and proceed
to Ramp #3
Map & directions by Shorte, Blackpearl,
Hodstock
Ramp #3
At the back of the room to the left, you'll find another ramp down, Ramp
#3. At the bottom of this ramp, there are 4 pillars to the ceiling, and
there are 6 or 8 things in the room that look like coffins or benches
or something, you will find captains, about 10-15, roaming all over.
There are
6 more halls, each with roamers. You can see some have the Black Widow
Spiders which means “Dead End”. There are no more mobs that pop on you
from here on, the mobs you see in the halls are what you got. Hallway
C is the correct choice to make here (see map by Shorte, above).
6. Getting
to Talon
Between
Hallway C and Tallon, you will go down at least 2 more ramps (I think
3). You just run the hallway; it turns left and right, just keep running.
Eventually you come to an area where the hall opens up to a square room,
it looks like you MIGHT be able to go forward a bit and too the right,
but there is clearly a hallway to your left…Take that hallway left. At
the end of that hallway is another ramp going down. Just keep running
the hall and it will eventually get to another ramp.

Map and directions by Shorte, Blackpearl,
Hodstock
When you get to the bottom of the last ramp, there are a few mobs, there
are at least 2 that walk the square outline from the hall by the ramp,
you can clearly see the hall going left or you can turn right. It all
wraps around to the same area. (the brown squares are table-like objects).
6. Tallon:
Wickedlyrics (Cosa
Nostra, CLW): Kill Strategy for Tallon
If you look on the map of his room that Black Pearl provided the red object
farthest to the right is a crypt. You can stack your raid behind this
to avoid any more mobs aggro'ing and the Archers that pop when you spawn
TZ himself. Have a suicide toon go up with the spawner with their only
job being to get TZs con, everyone assist off them when he/she Hails it
then its a simple pet zerge. 16-20 petters make short work of him, his
health is really low. No way known yet for a MT to survive his bow shots
but I wouldn't rule out MTn him yet, nothing is ever impossible.
defdoolb says: Everything worked just fine when we did tests on
him.He is unattackable if not engaged in 5 minutes i noticed. Once pulled
he camped the last one killed for about 5 minutes then reset for for 5
minutes before going to unattackable version/despawn. Considering on spawn
his room pops a bunch of archers,after all the work of getting past his
guards to have 5 minutes on him is not realistic at all.With all the people
needed to do this it takes a fair amount of time to coordinate everyone.Hate
to see all the effort invested in this go to waste over a despawn thats
just way to quick
Loot
Table
*Mostly the same loot table as
before: TY Tensor, Napolm, VorlonsHero:
Archetype Leggings:
Warlord's Legplates: (Tank/CL) AC328 10 str/sta/int/cha/wis 70hp/pow 40dr
70dur
Melee:
(rge/rngr/brd/sha) AC249 15wis/agi 10sta/dex 70hp/pow 40dr 60dur
Caster: (non Alch) AC82 10sta/wis/cha/agi/dex 70hp/pow 40pr
Mnk/Drd/Alch: AC164 15dex/wis 10agi/cha 140hps 40dr
Lead Plated Choker(All) Neck- 250Hp 50Dur (NT)
Earring of Overflowing Efficancy (All) - 35PoT 50Dur (NT)
Reconstructive Earring (All) - 35HoT 50Dur (NT)
the
75 stat jewelry
Talon's
Bow (lvl 70, ogre ranger only) Qty. 62 arrows
A lvl 1 potion; Agamla something
Zek War Battle Plans
Talon Left Eye
(lvl 55) All/All: 5 Charges - it takes HPs & adds defensive buff,
somewhat like defmods, 30 min duration
The left eye's description said something about greatly increasing one's
defensive capabilities.
Wickedlyrics: It takes away 2500 hps and it's garbage.
Talon Right Eye
(lvl
55) All/All: 5 Charges: Offensive buff
Both
of the eyes are 5 charge buffs, all/all. the right eye gives you offensive
mods.
tensor says: It would appear to take away 4+ defmods and some HPs.
Seems to not be working as no evidence of Offmods apparent in quadding
damage.
Caster
Robe: The alc who won the tunic was none too thrilled with it. Just a
rough idea on the stats: it gave 15 to 2 stats, 10 to 2 other stats some
pr I think and maybe 140 power.
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