|
©
General Information
(most of the following information
is borrowed from Hodstock.com)
Summer
2006: Conflict
between the lycanthropes
and the werehunters
grows tense!
These
are Were-Quests quests, that once completed allow you to assume
the form of a were animal. By
assuming the animal form, you obtain higher statistics in certain
attributes. Each animal has it's own set of attributes. Read up
on each of the various animals below in order to decide which 'were'
you will go. Once
infected (or branded as werehunter), you can't change your mind,
so research carefully.
Any
player in their 30th-60th season can begin a were-quest. Each quest
involves killing quest mobs at the beginning, accumulating faction,
getting infected, and killing the final mob at the end. The quest
mobs are generally triggered by the level of the player logging
the quest, and are not intended to be soloed.
In
CS' experience the best and quickest way to get infected is to go
up against a yellow. So whichever were you chose, find the right
part of your specific zone that will spawn YELLOW weres. Sure, you
can get infected against a red or blue, but your chances
are much lower. CS has found time and time again that toons can
infected on just ONE yellow!
Faction:
You will require at least +1,000 faction with the specific
were group in order to complete your were quest. Infection may come
sooner, but you cannot complete the quest without the mininum 1,000
faction. Some were-quests you generate faction from the same mobs
you try to kill to get infected. Other were-quests you must kill
different mobs to get faction than you do to become infected. Faction
for lion is easy (killing werelions in Centaur valley can't infect
you but can give you faction) - but for other weres (rat, wolf,
bear, gator) they are random spawns in their specific zones that
you spawn by killing general wildlife.
Infection:
In CS' experience the best and quickest way to get
infected is to go up against a yellow. So whichever were you chose,
find the right part of your specific zone that will spawn YELLOW
weres. Sure, you can get infected against a red or blue,
but your chances are much lower. CS has found time and time again
that toons can infected on just ONE yellow!
It appears that level 37 may also be the 'magic' level where infection
may be easier. For at least three weres (lion, wolf, and rat), CS
knows the exact location in a specific zone where yellow's spawn
for level 37 and numerous times, questors have been infected on
ONE yellow were. Killing light/dark blue, whites, reds - sure you
can get infected but it will take a LOT more killing and maybe max
faction before the infection will turn up. So wait till level 37,
and read our were walkthrough's for the best place to find your
infection for lion, wolf, and rat (sorry, not much data for gator/bear,
but again, find yellow wildlife to kill in w/e zone you are trying,
killing yellow wildlife will potentially spawn yellow were's).
Bordeal
(old school developer) has said that there is a 1% chance of being
infected. The further from your level the mob is, the less the
chance there is it will infect you. Grouping with players higher
than you also reduces chances of infection. Again, the further
from your level, the lower the chance of becoming infected.
On
having a level 60 in a group of lvl 30's: There was always
a rumour that having a higher level toon in your group to help with
the killing would mean your chances of infection would drop almost
to nil. Well here's come good information:
Dustyspheres tells us: The rumor that having a level 60 in your
low level group affects your chance of infection just isn't true
in my experience. The last 9 infections I've gotten or helped get
were all with the toons in one group, invised and on Auto-follow.
These toons range from 33-39 and were on AF with a 60 bard that
did all of the killing. All they did was loot tails and they still
got infected. Some were in just a few kills and most were infected
before anyone even had the required 1k faction to accept the infection.
Popup:
The newest way to check for infection is to head to Oasis, and
check with Advisor Gerahl. He'll instruct you to chat with each
of his advisors - each one will check you for Rat, Wolf, Lion, Bear
and Gator.
Otherwise,
turn in your tails to the tail-quest NPC. When you approach, if
infected, you will recieve a popup indicating that he must speak
to you urgently. Do NOT take the antidote, or you lose your infection.
Do NOT continue to hunt tails. Sometimes, the quest NPC will not
talk to you again, even though you received the popup. In this case,
look in your quest log. If the tail quest log is still present,
delete it and talk to tail-quest NPC again.
Were
Hunters: Now that you are a were, you must exercise caution
in many of the major cities of Tunaria as Were-Hunters will either
kill you on site, or give you the Mark of Evil (MoE). When going
into a town with a hunter, keep Remove Illusion on your tool bar.
If you get forced into your were-form by a hunter, immediately use
the remove illusion cm (costs 0 to buy) and you'll be safe. Getting
the MoE (Mark of Evil) means you everyone that sees you hates you,
you must run away to a safe place until the MoE wears off (about
15 min).
Beward Aeric, Rhea, and Piker in Freeport. Aeric in particular makes
coaching difficult. Maryalla in Fayspire walks between the coach
and the town. The hunters camp the coach in Moradhim, but if coach
there, while on the loading screen toggle yourself like you're moving
right until you see yourself in Morad. This will move you quickly
to the right, away from the hunters. Coaching out again is hard,
stand behind the coachman in the stable as far away as possible
to talk to him.
Oasis is safe to coach through, but watch for the hunter in the
middle of the town. There is a hunter in Tethelin and Queynos (Felicia
Potterson). Snow Guardian Clouve is in Halas, outside. Wendle Greenthumb
is in Rivervale.
If you kill too many hunters, Delosh in Highpass will start Kos'ing
you as well. Don't kill the hunters - there is NO WAY to get the
faction back.
There
are also new hunters (Oct/06) in both FP and HP. Read lycanthropes
for more details.

FAQs:
I've
heard you can ONLY get infected by killing were-mobs close to your
level.
It
is possible to get infected killing light blues, or reds. It's just,
your chance of infection is reduced the further the mob is away
from your current level. NOTE: Through anecdotal evidence, CS has
found that ONE yellow infects easier than 100 dark blues/white.
Is
it true that to get infected you must be HIT by the were-mob?
You
do NOT need to be hit by the mob. An entire group can become infected
with only the tank being struck. Getting struck by the mob does
not increase your chances of infection; the infection is an AoE.
If
I let the were-mob hit me for a long time without killing it, does
that increase my chance of infection?
No it does not. The mob is either capable of infecting of you or
not, it is not some random melee proc.
If
i'm in a group killing a were-mob, and only I die, but the others
in my group got infected by that mob, will I lose my infection?
No, you would NOT lose the infection if you die.
I
was told to hunt rats in Ferran's Hope (S) but there are none there.
If you cannot find were-mobs to kill, you must kill the wildlife
in that area. Then new mobs will spawn, some of which hopefully
will be were. Were-creatures are a part of
the same mob pool as roamers and may replace them during the next
spawn phase. It will depend on your level, but seek an area of the
zone that tends to be yellow to you. Killing this wildlife will
have a better chance of spawning a were that is yellow to you.
I've
heard being in were-form drops your intellegence?
Yes, this is true. Assuming the form of a were-animal will reduce
your intelligence. However, wearing high AR will combat this side
effect. With enough AR you can resist as much as 45 of the -50 intellegent
drop.
What
forms are available?
There
are three forms. The basic form comes to you at the completion of
the were-quest. The second form (feral) is a cm, available at lvl
30 for 50cms. The third form (dire) is available for 25 cms at level
50. Lion forms can be customized to male or female.
I
want to try a different were-form now, how do I get rid of my infection?
You can't. Your character is only allowed one infection in it's
lifetime and it cannot be removed. So be sure to do your research
BEFORE you chose a were so there are no regrets later.
|