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Quest Name:
WereHunter Trials
Level:
50+
Class:
All
NPC:
Djivan Mertshak
Location:
Oasis
Reward
By:
Azzare (Jiek and Rjason / Rgeorge), venuseq, Siros937 Bakamin, Jadiss,
Grims
Coglin (Ferran's Hope), gokukicks, and Jori
Were-Hunter
Quests Home Page
Conflict
between the Lycans
and WereHunters grows Tense! Those who have accepted the werehunter brand
may find new tasks in Oasis to undertake. Check out the other were hunter
quest here!
Quest
Part I-Siloths
See Djivan
Mertshak in Oasis. When entering the village from the coach, his tent
is on the far right with two assistants (south, s/w of coach).
Note: Djivan Mertshak will not speak with you unless you have a minimum
of +500 faction with the Gypsies of Tunaria...see note below on how to
improve your faction.
"Gypsies
have recently learned that Lord Phinnius enlisted additional forces to
keep watch over his enslaved workers. Perhaps Lord Phinnius only wishes
for his wealth to grow but we cannot allow this atrocity to continue.
Head to the saltmines and hinder the siloths in any way possible. It will
provide a means to measure your devotion."
Translation: You need a minimum of +1851 faction with the Gypsies of
Tunaria (not the Tunarian Gypsies). To get faction, head to siloths and
farm. The easier mobs at the top give +1 faction per kill, as get lower
down, mobs give +5, while at the very bottom - each kill will give you
+10 faction. You can farm the faction in advance of logging this quest.
When you
are ready, speak with his assistant Jhevin, who is standing next to him.
If you make the minimum faction requirement he will give you an acomplishment
token and tell you to speak with Djivan Mertshak again.
Do not reply
to the NPC with rude comments or you are penalized by removal of faction.
Quest
Part II-Hunt + Gather for Faction
Once you
have obtained max faction See Djivan Mertshak again in Oasis. Now begins
the farming portion of this quest.
"Well
done, you proved your devotion. The first step is to take this insignia
as a token of dedication (Gypsy Honor Insignia Lvl 55, NTL, necklace,
+25 str/dex)."
Note: you must be Lvl 55 for Djivan to give you the hunt and gather part
of the quest.
He asks you
to obtain stacks and sets (parts of werebeasts), when you turn in these
stacks/sets your faction will increase (very slowly). You need to increase
it to +2000.
A stack is
4 of the very same item from one were (like 4 lionwere tails). A set is
5 of the same type of item (like a tail from a lion, wolf, bear, rat and
gator). Best to turn in items as sets instead of stacks since you will
get more faction that way. Here are places to hunt for weres:
- Lions=
Deathfist Horde East and Southeast, leonines spawn at night and lasts
1 hour. The EQOA sun sets at :55 and rises at :25. When the sun sets
in this zone between the castle and the mountains the 3 subzones will
despawn all mobs and respawn leonines at night. You can farm them for
the pristine items you will need as well as stacks you need for your
faction quest. Keep killing the other wildlife as well and leonines
will respawn at a good rate. If you're persistant you can farm your
faction here in a few days. (TY erandale)
Marvlevy provides this time saving tip: Also, if you can get
a druid or wizzy to port you to SBC and/or SBM for the other 30 min
(when the leonines are down), the time flies by and the parts really
add up.
Note: Also during the day in Deathfist Horde, run to Wktann's
4th and grab any rats and wolfs that you can there; they will only provide
tails but rat is the hardest to find so get what you can.
- Gator=
Lake Noreguard, kill ancient gharails in lake, one gator will spawn
per 4-5 kills, they drop pristine items needed also.
- Rat, lion,
Gator = head to south barren coast ( especially after a server reset)
there are 4-5 areas that spawn weres consistantly when you farm the
mobs there ( i find wisps best placeholders) rats with items needed
other than tails can also be farmed in geo citidel but I dont think
the spawns on them are good enough to warrent going out there.
- Lastly,
head into stonebrunt for bear and wolf, usually gan grab a full set
of tails/items from them, and if you run in after farming SBC the trip
to cave entry will likely find you 1-3 rats and 5-6 bears.
- SBC for
rats, gators, and lions: My favorite spot is the area around the southern
most ratman camp. It's a pretty narrow area, you can almost see both
coasts to the east and west, the zone line is to the south, and there
is a big mountain to the north. This helps keep the wildlife pretty
contained, so it's easy to keep track of where things might spawn, but
it is a large enough area to constantly be killing. Also, the zone crashes
alot, which spawns a very decent amount of weres all over.
- Saliseareen
for bears and wolfs: About 75% of the weres that spawn there are green,
but the rest are LB, and i find it easier to farm there lately since
SBM has been packed, and the wildlife is much easier to kill.
- Neonii
comments: if you do chose to farm sets the weres spawn much better
on thursdays after the servers reset after maint. A cool tip i can give
for farming in sbc is to get a klic bow use it to kill the wisp. That
way you dont have to get that close to them. They seem to be placeholdeers
for the weres. I can say that in my experience when i killed the wisp
many more weres spawned . I goofed up on the wh trials and had to refarm
sets. I did the gators in lake N. It took more time but they spawned
there better than in sbc.
Have
25 inventory spaces available. It's advised to make a bank character
in Oasis to transfer the unused items while waiting to grab more.
Reward:
The reward is a ring.
The melee one is Gypsy Were-Hunter Ring
13000/13000 Dur: 50 Dex: 45 CR: 5 Int: 20 FR: 5
This ring is bestowed upon only the most loyal and dedicated were
hunter candidates.
BEFORE PROCEEDING TO THE TRIALS YOU MUST NOW COMPLETE THE
ELDER TCHEKOF QUEST
(TY Yado). Once complete, return to this quest and complete Part
3 - the Trials.
Quest
Part III-The Trials
1. Talk to
Delegate Tenrathe to start the WereHunter Trials. He is located in the
SE part of Oasis near the fence close to the river. (Make sure you have
your WereHunter ring along.) He will send you to see Nivaan D'Tarin.
IMPORTANT NOTE (TY Xilok, CLW): When you speak to the Delegate,
and you've unlocked the werehunter cms (via the Tlder Tchekof quest) you
will be given a sealed letter. When you go to speak with Nivaan D'Tarin
if you do not have your sealed letter then you will lose -250 faction
with the werehunters and then have to farm it by getting sets of parts
excluding tails. So make sure to bring both your werehunter ring AND
the sealed letter to the NPC on the raft or you will lose faction like
i did.
2. Nivaan D'Tarin is in Bogman (NE), on floating raft in the water. After
some quest dialogue, Nivaan tells you to remember "But the warm air carries
itself into the night." Nivaan will then port you to Wymondomen (N).
1st Trial - "Trial of Sight and Memory"
3. Once you in Wymondhmen (N), speak to Trainer Iruko. He will go through
some quest dialogue and when you are ready to get started. You must speak
with him again. He will present you with the "Concentration Totem" and
your TEN MINUTES will start before the quest dialogue is
finished. Trainer Iruko will port himself to a near by hill. Go speak
with him on this hill and he will place you where HE wants you to stand.
Once you are where he wants you... THREE different Were-Beasts will spawn
each a little bit apart of each other and in a line. When you are facing
that line; the Were Mob on YOUR left is MOB #1 and proceeding to MOB #3
as you progress to the right.
NOTE: Make sure and take a couple of minutes to identify WHICH Were
is WHERE and WHAT type of WERE is WHERE. And, just for good measure write
them down really quick.
There will be three sets of three questions to go with the three sets
of answers listed below. After you have identified the weres in the line,
talk to Trainer Iruko again to start the question and answer portion.
Remember the following "cheat sheet" for the question and answer portion..
Set One Answers are: 3-3-3
Set Two Answers are: 3-2-1
Set Three Answers are: 2-1-2
NOTE: The answers USUALLY start with the 3-3-3 sequences.
If you HAPPEN to answer incorrectly or take longer than 10 minutes; you
will LOSE 75 faction with the WereHunters of Tunaria and will have to
re-farm those 75 faction points back in order to take the test over. The
Djivan Mertshak (faction quest giver) in Oasis now ONLY accepts SETS...
for instance ONE from every were... lion, wolf, rat, bear and gater. The
only sets that will NOT be accepted are sets of Tails.
Set of hides / pelts = + 6
Set of meats = +12
Set of claws = +16
Set of teeth = +18
When you have refarmed your faction, you will need to return to Wymondhem
(N) and talk to Trainer Iruko to redo the question and answer portion
of the Trails.
Intermission
5. Master Iruko tells you to seek out Irlynn Poe near a bridge in the
Jared's Blight zone. Poe is located under the bridge on the east side
of the river near the Darvar Manor coach. Poe will "upgrade" your WH ring
here. For the AwH ring:
Before: Arcane WH Band After: Radiant Arcane Band
+5 FR/CR +5 LR/AR
2nd Trial - "Trial of Scent and Tracking"
6. Go to Cyclops's Fortress (C), and on a hill with a "T"-stone you will
find Master Landaar. You will speak with him to begin this Trial.
7. He tells you about this portion. Some stuff about scent and tracking
of weres and that you need to learn to track and scent. You will follow
markers to locate the captured but released were. He then tells you that
you will need the assistance of your allies as this captured were-beast
is much stronger than the ones that you have previously fought. After
you have gathered your allies (group), speak with him again to start.
After he tells you to begin, the clock for a 15-minute deadline begins
ticking.
NOTE: Go exactly to where the popups are as written
in this walk-thru as they will be within a couple steps in either direction
of where you are.
Popup #1: This popup is directly WEST of Master Landaar. It is
to the NORTH side of the SECOND rock you come to. It should
be the larger of the two as you travel west from Master Landaar.
Popup #2: This popup is SOUTH / SOUTHWEST from the 1st. It is kind
of in the middle of a triangle formed by 3 trees. This popup is probably
the hardest of the four to find.
Popup #3: This popup is EAST / SOUTHEAST from the 2nd. It is next
to a BIG rock near the northern most Cyclops's tent.
Popup #4: This popup is NORTH from there. It is located on the
NORTH crest of the hill that the "T"-stone and Master Landaar are
found. You SHOULD get this popup as you start going back down the
hill. This popup tells you that you have sighted the captured (but released)
were-beast.
WARNING: DO NOT, REPEAT, DO NOT.. Go directly to
the were-beast as you WILL scare it off and you will have to repeat the
1st Trial over again. My suggestion (as I got it from a fellow WereHunter)
is go WIDELY out of your way to get to this were-beast. Go back south..
then east.. then come back north to the were-beast.. BUT DO NOT GO DIRECTLY
TO IT!!
Coglin notes: You don't need to take the wide birth to get to the
were beast once he is spawned if, and only if you have someone not
doing the quest pull him, then after he is pulled you can appraoch immidiately.
The were-beast that spawns is "A Vicious xxxWere"
and has a BUNCH of hp (could be wolf,gator etc....) kill it and loot whatever
drops.
Note: If you fail this portion of the trial, speak again with npc Master
Landaar and tell him you failed (if he will not talk to you, you can delete
the quest and then talk to him). He will tell you to redo the 1st Trial
(no faction lost unless you answer wrong).
8. After
killing the were-beast, go speak with Assistant Urtoe (near where you
killed the were-beast). He is the first to congratulate you on completing
the 2nd Trial and welcomes you to the WereHunter Council. He tells you
to go visit Delegate Rhinni in Oasis.
9. Delegate Rhinni is located along the WESTERN fence of Oasis near the
river. He will upgrade your ring and present you with your archetypical
ability. The upgrade to the ring adds +5 to the remaining resists and
changes the name to Luminous (archetype) Band.
Tank
ability is:
Hunters Scorn
Description: An invisible shield around you is particularily maddening
to any enemy that attacks you. Scope: Self
Cost: 500pow
Range: 20
Cast: 2
Recast: 3
Lvl 55
Has a 50 DS/Hate shield and lasts 10 minutes (might have an Int mod for
the hate on it)(overridden by other DS and needs to be fixed)
*Heroic WereHunter Band Lvl60 Str45 FR5 CR5 Int20 (TY gokukicks)
Healer Ability
is
Combat Healing (TY Coglin)
"Heals
your comrade at close range"
Scope: Target
Cast: 3
Recast: 6
Power: 500
Range: 15
Lvl: 55
It's a short recast stack with a base of 300 and a 100% str mod. The recast
is only 6 sec, whereas most cleric stack recasts are 19 sec.
Gokukicks further adds: Most str you can achieve is 580 (str maxes,
godborn, wh str max+30) so this should max your stack at 880.
*Luminous Divine Band lvl 60 str20 wis45 5 to all resists (TY gokukicks)
Melee reward
is
Precious Strike
Scope: Target Cast: 1
Recast: 30 Power: 300
Equip Reg: ANY
Level: 55 Range: 5.0
A strike that is only most effective with the utmost concentration, and
from the back.
AKA, an int modded backstab. Two different dmg numbers appear, both int
modded, so it maybe they are different resist types.
1250 + 650 @ 185 int
1079 +570 @ 140 int
1080 +980 @ 90 int
Caster reward is:
Shards of the Hunter
Description: "Magical shards pierce just about any armor."
lvl 55 nuke
2 cast
3 recast
300 power
10' range
Malistroi says (about Arcane WH): When you complete the Elder trials and
beat all the boss were's, you recieve an ability called Shards of the
Hunter; this ability is a piercing based nuke that does 600 base damage
with a 200% strength mod (at 450 strength I am doing 1500 points of damage
with it).
**Luminous Arcane Band (TY Krono)
Level 60 NTL HP13000 Dur70
Str20 Int45 +5 to All Resists
This ring is bestowed upon Were-Hunters that have successfully completed
the Trial of Scent and Tracking.
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