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Edited by Morynn
Credit to MFKatsumoto for all his hard work compiling most of this information from the EQOA sony forums, special thanks to Saeadarra, Ailish31, John Petrucci, BrigitEQOA,
Drunkenrangr, redwingsfan, Realmarch1, Wickedlyrics, Ronson, Crimz, Berg, Yado, Tightasalch, xNininmx, & Snott.

Healer
Abilities
Caster
Abilities
Tank
Abilities
Melee
Abilities

Update October/2008: If you already have all 3 abilities from zp, the cm to combine them should now be open in your class masteries. (TY Snott and xNininmx). Make sure you study the combined spell, vs having all 3 uncombined as there are some advantages either way. See note below on uncombining your zp ability.

Old information is retained at the bottom of this page.


Healer spells

Akessan Ability Honor
Ability
Zaoran
Ability
5CM'd Upgrade
"Vibrance"
"Divinity" "Influence" "Radiance"
Level: 60
Scope: Target
Cast: 2
Recast: 3
Power: ?
Range: 5.0
Level: 60
Scope: Target
Cast: 2
Recast: 3
Power:
Range: 5.0
Level: 60
Scope: Target
Cast: 6
Recast: 1
Power: 675
Range: 5.0
.Level: 60
Scope: Target
Cast: 6
Recast: 1
Power: 675
Range: 30
100 PoT buff to group, doesn't stack with other ticks. The PoT only works as long as the heal is ticking. Info: Was giving range of 300 to 800 tick heal on target plus about 300 to 400 group heal. Nice for aggro holding.
Ailish31 notes: Honour guard healer spell divinity stacks with faithful.
BirgitEQOA notes: Divinity has two components:
a group tick of 350 (600Cha) and a target stacking tick of 300-800. The target component can be cast onto someone outside the group or inside and stacks with the highest tick on the target. If I cast it on a group member it stacks with the group component if there's no other tick present.
John Petrucci: 730+25% Cha HoT with 150 PoT on the healer.
Heal doesn't tick with FF heal, but ticked nicely with other AoE/Bard heals, as do normal tick heals.
Ailish31 notes: Influence gives 150 POT to the healer as long as the heal is ticking which makes it basically a 0 pow cost heal.
A targeted heal over time that regenerates power and health of the group as well.
Yado and Coglin note: This is a tick heal that will stack on top of other tic heals as well a a PoT for the group.
At 600 cha the target tick is 880 and there is a 350 stacking group tick (target totals 1230), plus adds the 100 PoT buff from vibrance to group but healer gets 150 (ie. influenc). Pot ticks as long as the heal is ticking. Tick does not stack with FF tick.

A note from Ailish31 regarding Zek/Akessan healer abilities:
If you have 200 pot, using the zek heal your pot will be 350 while the heal is up, if you are using the ak heal your pot will be 300 while the heal is up. If you see the icon from the heal up that means that your heal is still up and you are getting the pot. Heals don't drop because somebody is at full hp, they will always tick the same amount of times, even if you don't see the tick because of being at full hp it still counts the tick every 6 seconds regardless if it's visible or not. If the icon is not up, you are not getting the pot and your heal is not up.

When you get all 3 spells, and a drop (thread) from one of the 9 main raid mobs on Tier 3, a 5 cost CM opens


Caster Spells:

Akessan
Ability
Honor
Ability
Zaoran
Ability
5CM'd Upgrade
TY Drunkenrangr
"Fingers of Thunder" "Fingers of Frost" "Fingers of Flame" "Warlock's Wiggling Fingers"
Level: 60
Scope: Target
Cast: 2
Recast 3:
Power: 621
Level: 60
Scope: Target
Cast: 2
Recast: 3
Power: 621
Level: 60
Scope: Target
Cast: 2
Recast: 3
Power: 621
CM Cost: 5 CMs
Level: 60 Scope: Target Cast: 2 Recast: ?
Power: 621
LR AoE Nuke, different version of Zek spell 200 % dex mod at 425 dex was doing 1050 to 1100 on target hit 900 to 950 on 2nd and 3rd aoe.
CR AoE Nuke, different version of Zek spell. Damage is variable based on Dex but seems to do between 1100-1600 X3 to target and once to AoE. Info: FR AoE Nuke. 1539+1339 Initial target gets hit with both all adds get one. If only one target gets the combined all the time.
Note: Hits 3 dmg numbers in total on target and two dmg numbers on AOE. At 115dex (nec) hitting to target 330 330 430(1090), aoe hitting 330 430 (760).
Note: combines all 3 spells, so its only 3 numbers on the target for 621 pow. One for each element, FR CR LR.

When you get all 3 spells, and a drop from one of the 9 main raid mobs on Tier 3, a 5 cost CM opens "Warlock's Wiggling Fingers"

Note from Drunkenrangr: IMO, "Warlock's Wiggling Fingers" is not worth it. With the way the single spells work for single targets, allowing you to pick which spell works best for the situation rather then using 3 elements and having 1 or 2 get resisted. Good spell option, but the single spells are just really powerful on their own.
Wickedlyrics says: ..Warlock's Wiggling Fingers".. is slashing based, its a damage upgrade on very few mobs to say the least. Also yes there is a sorcerer upgrade for it.


Tank Spells:

TY Realmarch1, Wickedlyrics, Ronson, Crimz, & Berg


Akessan
Ability
Honor
Ability
TY redwingsfan
Zaoran
Ability
5CM'd Upgrade
"Fury of the Akessan"
Formerly
"Perforative Coat"
"Protection of Marr"
Formerly
"Protection of Marr"; "Fury of Marr"
"Rage of Zek"
Formerly
"Fury of Zek", "Compressive Coat"
"Planar Fury"
Level: 60
Scope: Target
Cast: 0
Recast: 90
Power: 442
Dur: 18
EquipReq: Any
Range: 5.0
Level: 60
Scope: Self
Cast: 0
Recast: 45
Power: 242
Dur: 30
EquipReq: Any
Range:5.0
Level: 60
Scope: Target
Cast: 0
Recast: 30
Power: 100
Dur: 30
EquipReq: Any
Range:5.0
Level: 60
Scope: Target
Cast: 0
Recast: 30
Dur: 30
Power: 422
EquipReq: Any
Range:5.0

The Akessan hatred strengthens your blows and allows you to strip your enemies armor. Effect: 1222 damage spell, not able to quantify ac drain on target, no stat increases on caster.

Wickedlyrics
note: Also debuffs -500AC

The protection of Marr allow you skills to hit with greater precision and effect.
Eeffect: 30 second buff 100 int, 100 cha, 100 wis

Description:
The rage of Zek allows you to focus your enemy's attention on you. The sting of your words lasts for about 30 seconds
This is a ticking taunt, ticks for 30 seconds (Taunt over Time)

Wikedlyrics:
ghoe said it amounted to about a goad once all the ticks where up, I never tested it so don't know. 30 recast.

*1000 damage + 70% str crit
*-500AC debuff
*100int, 100cha, 100wis buff
(30 sec dur)
*ToT as well

.John Petrucci says: This is a damage spell with ..a Taunt over Time component.. and the stat buffs will stay on you for as long as you chain cast the crit

When you get all 3 spells, and a drop (thread) from one of the 9 main raid mobs on Tier 3, a 5 cost CM opens "Planar Fury"



Melee Spells

Thanks to Saeadarra for tracking down this information, and Wickedlyrics:

Akessan Ability Honor
Ability
Zaoran
Ability
5CM'd Upgrade

"Arcanic Assault"
(formerly Arcanic Grounding)

"Divine Assault"
(formerly Divine Medicine)

"Warmonger's Assault"
(formerly Warmonger's Stasis)

"Brawler's Aegis"
Level: 60
Cast: 0
Recast: 36
Power: 350
Range: 5m
Level: 60
Cast: 0
Recast: 36
Power: 350
Range: 5m
Level: 60
Cast: 0
Recast: 36
Power: 350
Range: 5m
Level: 60
Cast: 0
Recast: 12
Power: 400
200 Dmg/StatMod 100% DEX (Melee Resist) 200 Dmg/StatMod 100% DEX (Melee Resist) 200 Dmg / StatMod
100% DEX (Melee Resist)
200 Dmg / StatMod
100% DEX (FR)
200 Dmg/StatMod 100% DEX (Slash Resist) 200 Dmg/StatMod 100% DEX (Blunt Resist) 200 Dmg / StatMod 100% DEX (Pierce Resist) 200 Dmg / StatMod
100% DEX (CR)
35% 1HS debuff / duration 60 sec (Melee resisted) 35% 1HB debuff / duration 60 sec (Melee resisted) 35% 1HP debuff / duration 60 sec (Melee resisted) 35% 1HS/1HB/1HP/ ranged debuff / duration 60 sec (Melee resisted)
NOTES
. *Note: Not yet sure about the Ranged resist in this. Combining all of the other three resists and adding ranged is why the damage was dropped.
Note from Saeadarra:
This essentially makes the Marr ability a blunt debuff, Zek a pierce debuff, & Akessan a slash debuff. Two sets of numbers pop when the ability is used, making it a roughly 2k damage attack, unless a portion of the ability is resisted, of course.

When you get all 3 spells, and a drop from one of the 9 main raid mobs on Tier 3, a 5 cost CM opens "Brawler's Aegis"

 

Uncombining your zp ability: Yado explains that all you have to do is rehab and you'll get your 3 abilities back.


Old Information:
his is a list of the abilities you can gain from the various ZP factions.
Once you've completed betraying sides, have ALL 3 faction abilities & a rare drop from one of the 9 raid mobs, a 5 CM ability opens which will combine all 3 spells into one.

The various faction abilities are archetype based, as Gokukicks says: overall the spells cater to 1 way of playing your toons, for casters its pure dmg, healers all heals, melees are a debuff attack and tanks are a damage attack.

August 26th/08 Daemaas says: The ZP items from the original ZP should be dropping off of Razeal now. Original ZP as in... hmm... what was called Tier 2 item drops. Tier 3 will be coming in a later update. And next update will be the method to turn the gems into the armor sets. We will be adding a way for players to combine the abilities again.

DEC/07: Gaining faction for ZP ability spells was disabled when the zone was taken down. While we await the revamped zone, the only way to obtain ZP spells is to farm Khalimet (now the Khal Viceroy). There is, at present, no way to combine all 3 abilities.

 

Any errors or omissions? Let us know!

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